I really planned on making a font face out of this. Then I lost my source art for the file. I converted it all into alpha channeled PNG files now, hopefully I can trace the paths accurately and convert it. Anyone with any insight on the process?
You mean as a Truetype/Type 1 font, or as a non-scaleable bitmap font?
Making a bitmap font is simple, and you can do it by hand. Making a Truetype font is much trickier. There's software out there which helps, but it's very expensive, and mostly aimed at professionals.
The good news is that the Truetype format is well documented, if you want to try to code it yourself. (Plus, there aren't any curves in your design, so that makes it a lot easier -- you can just get to coordinates of the corners of the glyphs without having to trace them with spline curves.)
If you gave me all the coordinates of the points in the glyphs, I could try to roll out a truetype font as an exercise. A proper Truetype font should also have information about leading, kerning, "hinting" (which tells the renderer how to render your font at low-resolution -- very tricky), but you can refine those things later.
Or perhaps you'd like to try programming the font yourself. You'd learn a fair bit about computer typography in the process.
Thanks for the info, I'll probably uh... buy a copy of fontographer. As much as I'd like to learn to code my own TTF's by hand I think that's outside the scope of this endeavour ;)
no subject
Date: 2002-10-09 01:34 am (UTC)Making a bitmap font is simple, and you can do it by hand. Making a Truetype font is much trickier. There's software out there which helps, but it's very expensive, and mostly aimed at professionals.
The good news is that the Truetype format is well documented, if you want to try to code it yourself. (Plus, there aren't any curves in your design, so that makes it a lot easier -- you can just get to coordinates of the corners of the glyphs without having to trace them with spline curves.)
If you gave me all the coordinates of the points in the glyphs, I could try to roll out a truetype font as an exercise. A proper Truetype font should also have information about leading, kerning, "hinting" (which tells the renderer how to render your font at low-resolution -- very tricky), but you can refine those things later.
Or perhaps you'd like to try programming the font yourself. You'd learn a fair bit about computer typography in the process.
no subject
Date: 2002-10-10 10:27 pm (UTC)Thanks for the info, I'll probably uh... buy a copy of fontographer. As much as I'd like to learn to code my own TTF's by hand I think that's outside the scope of this endeavour ;)